Table 4.4 Virtual Reality Interventions for the Rehabilitation of Upper Extremities
by stwadmin | Dec 5, 2018
Table 4.4 Virtual Reality Interventions for the Rehabilitation of Upper Extremities
Author Year
Country
Study Design
Sample Size |
Methods |
Outcome |
Mumford et al. (2012)
Australia
Pre-Post
N=9 |
Population: Severe TBI; Mean Age=30.9yr; Gender: Male=5, Female=4; Mean Time Post Injury=33.8mo.
Intervention: Participants had two pre-intervention assessments (4wk apart), then received the Virtual Reality (VR) intervention, followed by a follow-up assessment.
The intervention consisted of 12, 1-hr training sessions with the Elements virtual reality system (VR therapy, tracking camera, and tangible working LCD surface), over 4wk in addition to their usual care.
Outcome measure: System-measured variables, Box and Block Test (BBT), McCarron Assessment of Neuromuscular Dysfunction (MAND), Neurobehavioural Functioning Inventory (NFI). |
1. The intervention provided significant improvements on accuracy percentage for both left (46.26 to 64.25; p=0.01) and right hand (56.86 to 73.62; p=0.02).
2. No significant changes were seen from pre to post treatment on left hand speed, but there was for right hands (0.23m/s to 0.31m/s; p=0.01).
3. Efficiency scores improved significantly only for the right hands (92.61 to 97.68; p=0.002).
4. BBT showed significant improvements from pre to post test for both the left (30.44 to 35.98; p=0.04) and right (46.66 to 53.33; p=0.007) hands.
5. No significant improvements were noted on the MAND.
6. From pre to post treatment, significant improvements in total NFI scores were demonstrated with a reduction from 128.67 to 112.89 (p=0.005), however in each subscale, only the memory/attention subscale improved significantly (p=0.049). |
Sietsema et al. (1993)
USA
Prospective Controlled Trial
N=20
|
Population: TBI; Mean Age=31.6yr; Gender: Male=17, Female=3; Mean Time Post Injury=6yr.
Intervention: Two interventions were compared: An Occupational Embedded Intervention and rote exercise. The occupational embedded intervention involved leaning forward and reaching out the affected arm to play a computer-controlled game. The rote exercise involved leaning forward and reaching out the affected arm on command. Each participant had two 20min sessions, separated by 1wk.
Outcome Measure: Range of motion (trunk inclination, shoulder flexion, elbow extension), Total Movement (leaning forward and reaching). |
1. There were no significant order effects.
2. There was a significant increase in range of motion concerning hip to wrist movement in the occupational embedded condition compared with the rote exercise group (mean reach length 71.60 cm versus 59.38 cm, p<0.001).
3. The occupational embedded group had a range of motion for scapula-to-wrist that was a mean of 3.52cm greater than the rote exercise group; however, this was not statistically significant. |